The dynamic wind system was based off of Wwise Sound Seed Air so the base wind was procedurally driven. Several types of data were used to make a believable environment that could range from calm to a stormy gale forced feel. Wind was biome specific and evolved as the season changed.
This system also drove other biome specific items like leaves/branches on trees or the sound of sand in the desert. Fauna was most active in calmer stated and tapered off as wind values increased.
- Sound Design
- System Design