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Cat Neri - Sound Designer
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    Ashes of Creation – Dynamic Wind System

    The dynamic wind system was based off of Wwise Sound Seed Air so the base wind was procedurally driven. Several types of data were used to make a believable environment that could range from calm to a stormy gale forced feel. Wind was biome specific and evolved as the season changed.

    This system also drove other biome specific items like leaves/branches on trees or the sound of sand in the desert. Fauna was most active in calmer stated and tapered off as wind values increased.

     

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    © 2026 Cat Neri - Sound Designer.

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