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Cat Neri - Sound Designer
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    Ashes of Creation – Node Population System

    Nodes in Ashes of Creation were one of the most dynamic elements in the game.

    This example shows the population system and how it would change the audio based on the amount of other characters around. Population data would drive various RTPCs and switches controlling chatter and other audio elements that would ebb and flow based on the content around the player.

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    © 2026 Cat Neri - Sound Designer.

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