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Objective

To create award winning audio experiences while pushing the technological advancements in our field

Summary

  • 15+ years of hands on experience in the audio field developing and creating engaging experiences for critically acclaimed titles
  • High level of technical proficiency with an aptitude for problem-solving
  • In-depth knowledge of entire production process and project management
  • Strong leadership, interpersonal, communication, organizational, and artistic skills
  • Cross-discipline collaborator and motivated self-starter with a strong work ethic

Professional Experience

5/18 – 4/19 San Diego Police Department San Diego, CA

Police Officer

  • Patrol officer
11/16 – 5/18 NTN Buzztime Carlsbad, CA

IT Technician

  • Setup and maintain employee workstations, hardware and software
  • Active Directory management
5/14 – 5/16 SCEA San Diego, CA

Audio Designer (Contract)

  • Facilitated quicker iteration and implementation into simultaneous PS4 titles
  • Created fun and engaging audio content of vastly different styles
  • Supported Production and Design by bringing their audio vision to fruition
10/13 – 3/14 Molten Games San Diego, CA

Audio Director

  • Established and executed audio vision of flagship unnamed title
  • Managed audio budget and oversaw all external music and voice-over development
  • Collaborated with other discipline directors/producers defining scope and schedules
  • Facilitated the implementation and integration of various audio elements through Wwise audio engine

7/08 – 10/13 Trion Worlds San Diego, CA

Audio Lead

  • Directed and led audio vision, creation, and implementation on Defiance
  • Worked with other disciplines defining scope, schedules, and resource allocation
  • Maintained audio budget and oversaw all audio internal development and outsourcing
  • Facilitated all voice-over coordinating and casting
  • Handled coordination between Syfy audio team to enhance the user cross-over experience through shared iconic sounds between game and TV show
  • Designed a powerful and versatile audio toolset that maximized production and iteration time

1/04 – 6/08 Sony Online Entertainment San Diego, CA

Audio Lead

  • Audio Lead for over 10 EverQuest  franchise Adventure Packs and Expansions
  • Led creative direction of multiple simultaneous titles conceptualizing new and exciting audio features while also maintaining schedules and resource allocation
  • Managed music and voice-over outsourcing and direction

4/03 – 10/03 Microsoft Game Studios Salt Lake City, UT

Audio Designer

  • Recorded, edited, and mastered numerous voice-over sessions
  • Sound creation and implementation
  • Mastering of all in-game music (380 commercial songs)

5/01 – 12/02 Acclaim Entertainment Salt Lake City, UT

Audio Lead

  • Led creative direction, implementation, and resource allocation for console titles
  • Engineered numerous field recording sessions
  • Collaborated with other disciplines to bring to life a powerful and massive dynamic voice-over system that led to a more engaging user experience

6/98 – 5/01 Omega Recording Studios Rockville, MD

Staff Audio Engineer

  • Recording engineer for various music and voice-over sessions
  • Mastering engineer
  • Instructor for Omega Studios School of Applied Arts and Sciences focusing on studio techniques, digital editing, and MIDI

Education

97 – 98 Omega Studios School of Applied Arts and Sciences Rockville, MD
  • Avid Pro Tools Certified User
  • Recording engineering and Studio Techniques Program
  • Sound Reinforcement for Live Sound Program
  • Audio Production Techniques Program
  • Electronic Music Synthesis and MIDI Program

Key Titles

  • Defiance
  • EverQuest: Depths of  Darkhollow
  • Koi Pond
  • EverQuest: Prophecy of Ro
  • EverQuest II
  • Field Commander
  • EverQuest II: Desert of Flames
  • Amped 2
  • EverQuest II: Kingdom of Sky
  • Legends of Wrestling
  • EverQuest II: Echoes of Faydwer
  • Full list available upon request

Skills

  • High level of experience in audio production scheduling across multiple projects
  • Extensive knowledge of Mac and PC DAW’s (Pro Tools, Sound Forge, Reaper, Vegas)
  • Working knowledge of microphone placement and techniques
  • Experience with Word, Excel, Access, Hansoft, Perforce, Alienbrain

References

References are available on request.